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justify_war_goal_time = -0.5 # -50% Because of changes that Paradox has made to HOI4 in 1.12 this will likely be the last update for the mods I am maintaining for it. This means that, most of the time, picture = GFX_idea_my_picture or picture = idea_my_picture are erroneous, leading to the default picture showing up since the idea links to a non-existing spriteType. This can also be used with modifier tokens to create a custom effect as a variable system. Production/Efficiency Modifier Is there a modifier that increases factors? When starting a civil war, this is evaluated for each side, and the spirit will only appear for sides where this is true. These will never appear for the countries as these are character slots rather than idea slots, but an idea that was loaded beforehand will correct the error. allowed_to_remove is a trigger block that details when exactly you can remove the idea, changing it to a different one in the category. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2876935081&searchtext=balance+of+power, https://steamcommunity.com/sharedfiles/filedetails/?id=2895467881, https://steamcommunity.com/sharedfiles/filedetails/?id=2787392476, https://steamcommunity.com/sharedfiles/filedetails/?id=820260968. Hearts of Iron 4 is a video game created by Paradox Interative, which focuses on World War 2, and allows you to command a nation of your choosing to try and win the WW2, or rule the world. It is to be noted that the add_building_construction effect or the starting state buildings can still be used to bypass the technological limit, while still not being possible to bypass the max level total. Home - Hearts of Iron IV Overview Game: Hearts of Iron IV Authors: MrDuckFIN Version: 23 Jun 2022 File size: 6.84 MB Other Versions: Show Older Versions Links Each building construction will add one more model. Modifiers listed here are recognied by the game, but not necessarily used in any context. medium_increase is the name of an opinion modifier that is steadily available in 00_opinion_modifiers. This is possible to change using the picture = my_picture attribute within the idea. A typical example of a modifier block is the following: targeted_modifier = { } is for using modifiers targeted towards a different country. State and Province Modifiers : r/hoi4modding - Reddit @vanya.2005@rambler.ru I do not care I've taken it upon myself to stop people asking for updates no matter the COST!!!!! do_effect = { } is a trigger block that assigns the necessary conditions for the idea to apply its modifiers. Effects/annex country | Hoi4 modding Wiki | Fandom Hoi4 modding Wiki 110 pages Explore Project folder Keywords Other things Effects/annex country < Effects View source annex_country = { target = SIB transfer_troops = yes } Community content is available under CC-BY-SA unless otherwise noted. This is because characters are loaded later than ideas or country leader traits, so they're not loaded yet when evaluating the modifier, causing the error. Ordinarily, extensive conscription would be 5%, but with a flat modifier, it would be 4.4% and with the factor modifier, it would be 3.75% So, we can see, that the flat modifier to recruitment, would have a bigger effect on on the volunteer-only Britain, at the start of the war, and would have less of an effect once war breaks out. This means. Modding Documentation HOI4 Modding - Tools for modding Hearts of Iron IV MTG Expanded RT56 Patch. All rights reserved. A spirit can be set to apply effects when added or removed. List of modifiers for HOI4 : r/hoi4modding - Reddit add_ideas = idea_name within an effect block (Such a focus completion reward), while remove_ideas = idea_name will remove it. Cookie Notice By the way, will you guys add other focus trees to nations such as russia, japan france etc? A building is a structure built using Civilian factories in states or provinces. If you spot a mistake then you are welcome to fix it. You need to sign in or create an account to do that. If you spot a mistake then you are welcome to fix it. /Hearts of Iron IV/common/buildings/*.txt, /Hearts of Iron IV/interface/countrystateview.gfx, /Hearts of Iron IV/interface/countryconstructionsview.gui, /Hearts of Iron IV/common/buildings/00_buildings.txt, BASE_FACTORY_SPEED = 5 in common/defines/00_defines.lua. Hoi4 modding Wiki | Fandom E.g. damage_factor = 0.3 modifies the damage that this building gets from air bombing or land combat. If the building type is not a naval base, it should be left at 0. Ideas are a static way to apply modifiers to a country, notably including national spirits, laws, designers, officer corps spirits, and hidden ideas. As of 1.12.3, this file was last updated in the version 1.11.4. The size of each idea slot within the category, by default 80 by width and 64 by height. Is it possible to just remove the vanilla production icons from showing up? In case you have to keep the filename the same to overwrite a file, a new file can be created instead. If set to -1, the idea cannot be removed manually. For more information, please see our Equipment archetypes are defined in /Hearts of Iron IV/common/units/equipment/*.txt, which is where you can also find what can be applied to them. A cheat mod with which you can set a modifier. If planning to add a new building icon rather than using a base game one, the building icon strip will need to be updated both in the noOfFrames and in the .dds file. It's never mandatory to copy a base game file to change a sprite. ", All of the modifiers, which include factors can be found here:https://hoi4.paradoxwikis.com/Modifiers. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. In order for the idea to show up in country selection, the bookmark is edited to include the idea within its ideas = { } block for the country's entry. local_intel_to_enemies = -0.50 #-50% (Influence rebellion) Essentially it is an effect that does nothing except write your own description as part of the tooltip when hovering over things. A rotation of 0 will result in the building model pointing in the same direction as the model is set, while positives will rotate it counter-clockwise and negatives will rotate it clockwise. Valve Corporation. Variables do not work in this section: instead, use dynamic modifiers. trade_opinion_factor = 1.0 #+100 # foreign opinion modifier from trade All trademarks are property of their respective owners in the US and other countries. MAX_SHARED_SLOTS = 25 in common/defines/00_defines.lua, MAX_BUILDING_LEVELS = 15 in common/defines/00_defines.lua, https://hoi4.paradoxwikis.com/index.php?title=Building_modding&oldid=56199, Play What this does is it basically adds pertinent icons to all modifiers, stats and some effects so they are more consistent, more appealing and easier to read and understand (in my opinion). lend_lease_tension = -0.50 #-50% # Lend-lease world tension modifier. Positive values increase it, while negatives decrease it. Reddit, Inc. 2023. Put your enemies on their back! Defaults to 0 if not set. The spirit can only apply modifiers towards the country that has the spirit, there is no way to scope into a different country. All categories will be contained in the idea_categories top element and can contain the following arguments: The category will then be used by the idea via the slot (which allows mapping an idea to a category) Makes the building be marked as a nuclear reactor. Actually, there's a way to get this to work with an overhaul mod. An opinion modifier that is defined can be added to a country as followed: In the above example, that is part of the german focus tree, the Soviet union gains an opinion modifier of 50 called "ger_sov_alliance_focus" towards Germany. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Due to the above quirk, this means that an idea with the modifier affecting a price of a law, for instance, economy_cost_factor = -0.10, will throw an error if the filename starts with an uppercase character unless the laws are stored from files different from base game. enemy_partisan_effect = -0.50 #-50% (Suppress rebellion) # District rebel influence it will add that on top of previous bonuses. Filled with highly knowledgeable and experienced modders, everything from the RT56 staff to Kaiserreich and makers as of yet unreleased mods thrive here. name = name assigns the idea's name to use a different localisation key. By default, all levels of the building are unlocked by default. @pro drawer What i am doing is for the good of humanity and it's people! Non-shared, defined for states, but using slots that are unique for this building in particular, such as infrastructure or air bases. All rights reserved. An unsorted list of technology categories can be found in /Hearts of Iron IV/common/technology_tags/ or, if desiring to know which technologies exactly are assigned to each category, individual technologies can be checked in /Hearts of Iron IV/common/technologies/. I really feel this should be base-game as it's a massive "readability" improvement. So i'm open to any experience you have: I pulled and translated this reference off a Chinese forum. allowed is a trigger block that checks only at the game's start or when loading a save, primarily used to restrict an idea to a country (As tag = BHR or original_tag = POL) and/or a DLC (As has_dlc = "One Step Back"). This is checked continuously, unlike allowed. This item will only be visible in searches to you, your friends, and admins. 1. This mod actually has some very minor incompatibilities with Kaiserreich, some focus descriptions, such as the army tree of the LKMT, in KR will be wrong with this mod enabled. This item will only be visible to you, admins, and anyone marked as a creator. guarantee_tension = -0.50 #-50% # Guarantee independence world tension modifier Thanks a lot! and our Idea categories are defined in any /Hearts of Iron IV/common/idea_tags/*.txt file. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Triggers - Hearts of Iron 4 Wiki Download this ModifierGUI mod for Hearts of Iron IV and lead your nation to victory and prosperity in the Second World War! This is applied on top of the political power cost. All numbers support up to 3 decimal places. Using this while Italy would remove Italy's core on Albania. Ideas themselves are defined in /Hearts of Iron IV/common/ideas/*.txt, while idea categories are defined in /Hearts of Iron IV/common/idea_tags/*.txt Contents 1 National spirit creation If you have a related Youtube channel, enter the URL. This item will only be visible in searches to you, your friends, and admins. If you have the law with the level of 1, changing to level 3 will require the cost of the idea with the level 2 in addition to the level 3, and vise-versa. conscription = 0.5 # +50% 2 New WtT Modifiers 3 Country Modifiers 4 AI Modifiers 5 Generic Army Modifiers 6 Specific Army Modifiers 7 Generic Air Modifiers 8 Specific Air Modifiers 9 Generic Naval Modifiers 10 Specific Naval Modifiers 11 Generic Industry Modifiers 12 Specific Industry Modifiers 13 Research Modifiers 14 Other Modifiers Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Makes the building be marked as a radar station. Well, I have, so that's why I created this very simple mod inspired by the fantastic mod New Ways, which has a similar system. For more information, please see our Adding show_modifier = yes will make the modifiers show up in the tooltip of the building. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. All units have similar defense modifiers, but combat modifier values differ significantly for attacking. @filizthegreat you're telling them not to spam? List of modifiers This is a community maintained wiki. Reddit, Inc. 2023. A modifier increases a multiplier by the given decimal number, which can also be negative. Interactive corporate website. on Paradox technology, Legal Please see the. Is it Possible to Increase the Monthly Population Growth in - Reddit The game has a few default ones small_decrease = reduce opinion by 10 medium_decrease = reduce opinion by 25 large_decrease = reduce opinion by 50 small_increase = increase opinion by 5 medium_increase = increase opinion by 15 large_increase = increase opinion by 25 huge_increase = increase opinion by 50 ColdFire Common/opinion modifiers | Hoi4 modding Wiki | Fandom A complete, but unsorted, list of triggers can be found in /Hearts of Iron IV/documentation/triggers_documentation.html or /Hearts of Iron IV/documentation/triggers_documentation.md. Such as "production_factory_max_efficiency_factor. traits is a block of traits that are assigned to this idea, defined in /Hearts of Iron IV/common/country_leader/*.txt, also granting a static modifier and showing up near the idea. HOI4 Modding Modding Hearts of Iron IV could never be easier What is Hearts of Iron IV? Description. Do Not Sell or Share My Personal Information. If an idea does not have a name, the game uses the country's name-list in /Hearts of Iron IV/common/names to create a random name. A cancellation will also trigger the on_remove effect block in the idea if one is present. The integer shows which frame within the GFX_buildings_strip sprite gets used for this building. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. HoI 4 - Description of the dynamic modifiers doesn't work ledger decides which intelligence ledger the idea will be assigned to. I know this is possible, as there are other state modifiers such as "Kemalist Loyalists." Hearts of Iron 4 Wikipedia Modding Page [hoi4.paradoxwikis.com] Incredibly useful even if a bit outdated at times. The description of the dynamic modifiers doesn't seem to be working properly: instead of displaying the loc of the loc key, it directly display the name of the loc key instead (in forms of "<name of dynamic modifier>_desc") Steps to Reproduce In vanilla HOI4, the dynamic modifier "BUL_foreign_industry_dynamic_modifier" has a description 1. An opinion modifier that is defined can be added to a country as followed : The default ones and focus tree ones are defined in 00_diplomatic.txt and 00_opinion_modifiers.txt. While this includes each building, this also includes floating harbours as floating_harbor. These cannot be combined. To create a new .gfx file, a text file can be created and renamed to change the extension (on Windows, the Windows Explorer needs to show the extensions, which it doesn't by default). The following example will modify the cost to produce equipment within the artillery type (including artillery, rocket artillery, and tank artillery) by -20%, applying immediately, as well as increasing soft attack of any infantry equipment researched after the spirit was added by 10%: rule modifies the set of rules that decide what the country is allowed to do. 6 4 comments Best DuKe_br 4 yr. ago I'm not sure but you could try adding the " MONTHLY_POPULATION " modifier to a defined state scope (from the wiki: https://hoi4.paradoxwikis.com/Modifiers#Other_Modifiers ). (0.010.01) . These arguments are used within the idea category within the /Hearts of Iron IV/common/ideas/*.txt file. These are still applied towards the country with the spirit, but their effect is targeted towards a different country. By default, always false, leading to the spirits disappearing when a civil war starts. Privacy Policy. Idea 1: production_factory_max_efficiency_factor = 0.2, Idea 2: production_factory_max_efficiency_factor = 0.3, Then with both ideas, you would get a total max efficiency of +50%. Steam Workshop::ModifierGUI Tips,state_modifier () common dynamic_modifiers gfx interface state_modifires history countries interface localisation Effects/custom effect tooltip | Hoi4 modding Wiki | Fandom Adds the specified amount of civilian factories to the controller. swap_ideas is used as the following: In order for a spirit to last for a period of time, the add_timed_idea effect is used as such: modify_timed_idea can be used to extend or speed up the timer as needed. Alternatively (and preferably), you can make a local mod using the Launcher, and first copy the overhaul's folders into it, and then the modifierGUI folders. Simply adding an idea to a country has been the hardest thing i've encountered since I started modding. In that case, it's needed to replicate the effects given when adding the idea within the same effect block that adds the idea. The building icon is defined as icon_frame = 10. An icon can be defined for idea slots, which will be used for them if there is no idea assigned to that slot. In order to add animation, a frameAnimatedSpriteType is used. Building modding - Hearts of Iron 4 Wiki level = 2 is used in ideas to create the escalating price, akin to the recruitment laws. There are several arguments related to models within buildings.show_on_map = 3 decides how many building models should there be per state or per province (depending on the building type) defined for the building. This item will only be visible to you, admins, and anyone marked as a creator. This is where this fanmade wikia comes in to help! A spirit can only be added manually, using an effect. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2671396187, https://steamcommunity.com/sharedfiles/filedetails/?id=2671782321, https://steamcommunity.com/sharedfiles/filedetails/?id=2682809940, https://steamcommunity.com/sharedfiles/filedetails/?id=2680440005. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Possible values are army, air, navy, military (Appearing on each of the prior ledgers), civilian, all, and hidden. An idea can have both a name and a description that appears when hovering over it. How to add dynamic modifier to state? : r/hoi4modding - Reddit Such a brilliant mod, thank you for making and maintaining it! local_factory_sabotage = -0.50 #-50% (Influence rebellion) generate_wargoal_tension = -0.50 #-50% # wargoal world tension modifier List of modifiers - Hearts of Iron 4 Wiki If a building is set to use several entities, then the number will get appended in the end like building_my_building_1, starting with 1. If an idea's allowed is unfulfilled, it will never appear within the selection unless it becomes true on the save being reloaded; however, manual assignment via add_ideas bypasses the check. Sprites are code definitions that attach a name to an image file, as well as optionally adding additional information, such as animation, the amount of frames, the way that the image will be loaded, and so on. This doesn't make the sprite animated, just turns on the option to switch between the two halves as needed. Invalid will require specification in each idea individually. state_modifier - Hoi4 modding support wiki - FC2 cannot find the command for improving dyplomatic relations . Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. The most important thing here is the gridbox, as it decides the following: The idea category's icon, shown on the left of the category's row, is decided by the GFX_idea_categories sprite. So i'm open to any experience you have: #Country This is an additive bonus on top of the standard terrain modifier. However, it can still make sense to create localisation for them: If a hidden idea cancels automatically, the pop-up will show up, and hovering over certain elements (Such as the stability counter or research speed) will show each idea that modifies it. Interactive corporate website, For loading GFX, the game uses the sprite system. With the example of 1000 base_cost and 100 per_level_extra_cost, the first level will cost 1000 IC to build, while the 5th level will cost 1400 IC, as 4 levels have been built before that. Since most .gfx files define integral parts of the user interface, copying them over can lead to the mod's loaded files missing sprites upon a major game update, which would appear in-game as the default image, which is the error dog by default. Defines how much progress on rocket production is done daily. Shared, which use the same, by default, 25 shared slots. This is done by appending the name after the picture's name, separated by an underscore. Adjacent sea province is only necessary to define for naval bases and floating harbours, in order to let the game know from which sea province ships or convoys can access the land province where it is located. Aside from state-scoped modifiers, there are several other arguments to make the building have the same effect as a base game building or be considered one for the AI: Buildings use the following localization keys, using my_building as an example: The first 3 are used for the building itself in various UI elements, while the last 4 are used to localise the modifiers automatically created for each building: production_speed__factor and state_production_speed__factor. You need to sign in or create an account to do that. @man Fantastic. disabled_in_dmz = yes, if added, will make the building impossible to build or use in states that are demilitarised zones. Also, I want it from the start, so would I put it in the respective state folder or in the history folder for the owner country (or somewhere else)? The format of the gridbox, deciding in which direction the idea slots are added. you have spammed "no update stop asking". If you spot a mistake then you are welcome to fix it. Mod Modifier Icons for Hearts of Iron 4 (v1.12.1 - 1.12.9) - Top mods Adds that many land forts to the province. Have you ever been irked by how the "production efficiency" modifiers have a little icon next to them while all the rest don't? By combining multiple mods together we have been able to create a great sub-mod for Hearts of Iron IV. All rights reserved. The locations of building models for each state are defined in /Hearts of Iron IV/map/buildings.txt. Community content is available under CC-BY-SA unless otherwise noted. Hoi4 modding Wiki is a FANDOM Games Community. Modding - Anyone know how to add these modifiers to a country This cost is defined with the lines of base_cost = 1000 and per_level_extra_cost = 100. base_cost is the primary cost to build the building, added to each building level, while per_level_extra_cost gets added for each building level in an arithmetic progression. Modifiers are applied continuously as long as the spirit is applied to a country. Menu Home Account Login Login to an existing account Register Create a new account Forum Modding Tools Focus Tree Build your own focus tree to decide the fate of any nation Events Create events to change the course of history Ideas Create ideas and national spirits to enhance a country Country Create your own, or edit an existing, country Decision Create decisions to shape the path a nation . . However, unlike Defines, modifiers are dynamically changeable within any modifier block. X, Y, and Z position represent the position on the map of the building model using the 3-dimensional Cartesian coordinate system. This only checks once! this seems fun to play, will try the himmler path then the goering path. If you wanted to useproduction_factory_max_efficiency_factor, or another, it would need to be added to an idea, which can then be added to a nation by event/focus/etc. For example, to change the amount of frames in GFX_idea_traits_strip to 10, it is possible to define a sprite with that name with 10 frames in the mod's modname/interface/zz_replace.gfx file instead of copying over the base game file. In case of provincial buildings, province-level modifiers are accepted instead. The possible rules include can_be_called_to_war, can_boost_other_ideologies, can_create_factions, can_declare_war_on_same_ideology, can_declare_war_without_wargoal_when_in_war, can_decline_call_to_war, can_force_government, can_generate_female_aces, can_guarantee_other_ideologies, can_join_factions, can_join_factions_not_allowed_diplomacy, can_join_opposite_factions, can_lower_tension, can_not_declare_war, can_occupy_non_war, can_only_justify_war_on_threat_country, can_puppet, can_send_volunteers, can_use_kamikaze_pilots, and units_deployed_to_overlord. () temporary_state_resource_aluminium. If false, the idea will remain visible, but will be greyed out and be impossible to take. Adds the specified amount of dockyards to the controller. A modifier block can list multiple modifiers, and negatives are also allowed. political_power_factor = 5.0 #+500% If unspecified, will have no map models.show_on_map_meshes = 2 decides how many entities are used for each building model. and our If anybody wants to take over the development and maintenance of Ise, Surcoufe, or MTG Expanded RT56 patch they are more. If there's a destroyed mesh, then it'll append _destroyed in the end as building_my_building_destroyed. If the texturefile within the sprite is incorrect, the idea will be invisible in the country politics view, yet still apply the modifiers. The X and Z positions are equivalent to the X and Y axes on the. The effect of the focus or the spirit you get is still correct tho. The Mod Doesnt seem to be working properly anymore. Copy the the folders and their contents of modifierGUI to the overhaul mod's folder. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. resistance_tick = -0.50 #-50% (Ineffective) Such as "production_factory_max_efficiency_factor." jordsta95 Administrator 1707 Posts All of the modifiers, which include factors can be found here: https://hoi4.paradoxwikis.com/Modifiers Modifiers | Modding Cooperative Hoi4 Wiki | Fandom Effects/remove state core | Hoi4 modding Wiki | Fandom Here are a couple more that you could use as your defaults: Tip: Unlike ideas, adding multiple opinion modifiers with the same name, still stacks the opinion modifier. research_time_factor = -1.0 #-100%

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hoi4 modding modifiers